Reference

Base Facilities
There are 37 different base facilities that are available in Alpha Centauri:

  1. Aerospace Complex
    • Air units in this base repair faster
    • Air units built at this base receive +2 morale
    • Needed for base to build space-based improvements (Sky Hydroponics lab, Orbital Power Transmitter, Orbital Defense Pod, Nessus Mining Station)

  2. Bio-Enhancement Center
    • Military Units built at this base receive +2 morale
    • Alien Life-Forms bred at this base receive +1 lifecycle

  3. Biology Lab
    • +2 Labs per turn
    • +1 lifecycle to any alien life form bred at this base

  4. Centauri Preserve
    • Reduces industry's effect on Planet at this base
    • +1 lifecycle to any alien life form bred at this base

  5. Children's Creche
    • +2 growth
    • +2 efficiency
    • Negative morale effects for units in this base cancelled
    • reduces vulnerability to mind control

  6. Command Center
    • Ground units built here get +2 morale
    • Ground units repair faster here

  7. Energy Bank
    • Increases economy here by 50%

  8. Fusion Lab
    • Increases economy here by 50%
    • Increases labs output here by 50%

  9. Genejack Factory
    • Increases minerals output here by 50% (cumulative)
    • Creates extra drone at this base
    • Increases vulnerability to mind control

  10. Hab Complex
    • Required for base to grow beyond size 7

  11. Habitation Dome
    • Required for base to grow beyond size 14
    • Hab complex must be built first

  12. Headquarters
    • Can only be built once; if you build it again, it relocates your old headquarters
    • +1 energy
    • Makes base immune to mind control

  13. Hologram Theatre
    • Reduces number of drones by two
    • Increases psych output of base by 2

  14. Hybrid Forest
    • Base gets extra nutrients and energy from forest squares
    • Psych and economy ouput of base increased by 50%
    • Cumulative with Tree Farm
    • If you have a tree farm in the same base, eliminates ecological damage caused by terraformers in that base

  15. Nanohospital
    • Increases labs output of base by 50%
    • Increases psych output of base by 25%
    • Reduces number of drones at base by 1
    • Reduces population loss caused by genetic warfare and disease outbreaks
    • Cumulative with research hospital

  16. Naval Yard
    • Naval units built here get +2 Morale
    • This base will repair damaged naval units faster

  17. Nessus Mining Station
    • Increases Minerals production of every base by 1
    • Can only be produced by bases with an Aerospace Complex
    • Mineral bonus is halved if the base does not have an aerospace complex
    • Mineral bonus cannot exceed base size.

  18. Network Node
    • Increases labs output by 50% at this base
    • Can link to one alien artifact

  19. Orbital Defense Pod
    • Each pod has a 50% chance to stop a Planet Buster
    • Each pod can only deploy once per turn.
    • If no undeployed pods remain, you can stop a Planet Buster by sacrificing a deployed pod
    • Can only be built by bases with Aerospace Complexes

  20. Orbital Power Transmitter
    • Each transmitter increases the energy out put of every base by one
    • Bonus is halved for bases without aerospace complexes
    • Bonus may not exceed base size

  21. Paradise Garden
    • Creates two talents at this base

  22. Perimeter Defense
    • Doubles defensive strength
    • When combined with a Tachyon Field, total bonus is triple the original value

  23. Pressure Dome
    • Allows base to survive submersion
    • Also counts as a recycling center

  24. Psi Gate
    • Allows units to teleport to this city from another city that has a Psi gate

  25. Punishment Sphere
    • Eliminates drones and talents at this base
    • Decreases labs output at this base by 50%
    • Reduces vulnerability to mind control

  26. Quantum Convereter
    • Increases minerals output by 50% at this base (cumulative)

  27. Quantum Lab
    • Increases economy and labs output of base by 50%
    • Cumulative with Fusion Lab

  28. Recreation Commons
    • Eliminates two drones at this base

  29. Recycling Center
    • Increases minerals, nutrients, and energy output of every square at this base.

  30. Research Hospital
    • Increases labs output of this base by 50%
    • Increases psych output of this base by 25%
    • Eliminates one drone
    • Reduces population loss from gene warfare and other outbreaks of disease

  31. Robotic Assembly Plant
    • Increases minerals output by 50% at this base (cumulative)

  32. Skunkworks
    • Makes prototypes free at this base

  33. Sky Hydroponics Pod
    • Every base receives 1 more nutrient
    • Base must have aerospace complex to build one
    • Bonus is halved for bases without aerospace complexes
    • Bonus cannot exceed base size

  34. Tachyon Field
    • Doubles defensive strength of base
    • Triples total defensive strength when combined with Tachyon field

  35. Temple of Planet
    • Reduces industry's effect on Planet
    • +1 lifecycle to any alien life-forms bred here
    • Cumulative with Centauri Preserve

  36. Tree farm
    • Increases economy output of base by 50%
    • Increases psych output of base by 50%
    • Increases nutrient output in forest squares
    • Eliminates at least half of the ecological damage caused by terraforming at this base

 

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