Reference
Base Facilities
There are 37 different base facilities that are available in Alpha Centauri:
Aerospace Complex
Air units in this base repair faster
Air units built at this base receive +2 morale
Needed for base to build space-based improvements (Sky Hydroponics lab, Orbital Power Transmitter, Orbital Defense Pod, Nessus Mining Station)
Bio-Enhancement Center
Military Units built at this base receive +2 morale
Alien Life-Forms bred at this base receive +1 lifecycle
Biology Lab
+2 Labs per turn
+1 lifecycle to any alien life form bred at this base
Centauri Preserve
Reduces industry's effect on Planet at this base
+1 lifecycle to any alien life form bred at this base
Children's Creche
+2 growth
+2 efficiency
Negative morale effects for units in this base cancelled
reduces vulnerability to mind control
Command Center
Ground units built here get +2 morale
Ground units repair faster here
Energy Bank
Increases economy here by 50%
Fusion Lab
Increases economy here by 50%
Increases labs output here by 50%
Genejack Factory
Increases minerals output here by 50% (cumulative)
Creates extra drone at this base
Increases vulnerability to mind control
Hab Complex
Required for base to grow beyond size 7
Habitation Dome
Required for base to grow beyond size 14
Hab complex must be built first
Headquarters
Can only be built once; if you build it again, it relocates your old headquarters
+1 energy
Makes base immune to mind control
Hologram Theatre
Reduces number of drones by two
Increases psych output of base by 2
Hybrid Forest
Base gets extra nutrients and energy from forest squares
Psych and economy ouput of base increased by 50%
Cumulative with Tree Farm
If you have a tree farm in the same base, eliminates ecological damage caused by terraformers in that base
Nanohospital
Increases labs output of base by 50%
Increases psych output of base by 25%
Reduces number of drones at base by 1
Reduces population loss caused by genetic warfare and disease outbreaks
Cumulative with research hospital
Naval Yard
Naval units built here get +2 Morale
This base will repair damaged naval units faster
Nessus Mining Station
Increases Minerals production of
every
base by 1
Can only be produced by bases with an Aerospace Complex
Mineral bonus is halved if the base does not have an aerospace complex
Mineral bonus cannot exceed base size.
Network Node
Increases labs output by 50% at this base
Can link to
one
alien artifact
Orbital Defense Pod
Each pod has a 50% chance to stop a Planet Buster
Each pod can only deploy once per turn.
If no undeployed pods remain, you can stop a Planet Buster by sacrificing a deployed pod
Can only be built by bases with Aerospace Complexes
Orbital Power Transmitter
Each transmitter increases the energy out put of every base by one
Bonus is halved for bases without aerospace complexes
Bonus may not exceed base size
Paradise Garden
Creates two talents at this base
Perimeter Defense
Doubles defensive strength
When combined with a Tachyon Field, total bonus is triple the original value
Pressure Dome
Allows base to survive submersion
Also counts as a recycling center
Psi Gate
Allows units to teleport to this city from another city that has a Psi gate
Punishment Sphere
Eliminates drones and talents at this base
Decreases labs output at this base by 50%
Reduces vulnerability to mind control
Quantum Convereter
Increases minerals output by 50% at this base (cumulative)
Quantum Lab
Increases economy and labs output of base by 50%
Cumulative with Fusion Lab
Recreation Commons
Eliminates two drones at this base
Recycling Center
Increases minerals, nutrients, and energy output of every square at this base.
Research Hospital
Increases labs output of this base by 50%
Increases psych output of this base by 25%
Eliminates one drone
Reduces population loss from gene warfare and other outbreaks of disease
Robotic Assembly Plant
Increases minerals output by 50% at this base (cumulative)
Skunkworks
Makes prototypes free at this base
Sky Hydroponics Pod
Every base receives 1 more nutrient
Base must have aerospace complex to build one
Bonus is halved for bases without aerospace complexes
Bonus cannot exceed base size
Tachyon Field
Doubles defensive strength of base
Triples total defensive strength when combined with Tachyon field
Temple of Planet
Reduces industry's effect on Planet
+1 lifecycle to any alien life-forms bred here
Cumulative with Centauri Preserve
Tree farm
Increases economy output of base by 50%
Increases psych output of base by 50%
Increases nutrient output in forest squares
Eliminates at least half of the ecological damage caused by terraforming at this base
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