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The
Factions
The
following factions are available in the game:
The
University of Planet
+2
research
-2
probe
Free network node at every base
One free technology at the start of the game
Extra drone required for every four citizens
May not use Fundamentalist policies
The
Human Hive
+1
growth
+1 industry
-2 economy
Free perimeter defense at each base
May not use democratic policies
Morgan
Industries
+1
economy
-1
support
Treaties,
pacts, and loans have greater value
Begins
with 100 extra credits
Needs
HAB complex for bases to exceed size 4
May
not use planned economics
Spartan
Federation
+2
morale
+1
police
-1
industry
Prototypes
do not cost extra
May
not use wealth value in Social Engineering
Gaia's
Stepdaughters
+1
planet
+2
efficiency
-1
morale
-1
police
+1
nutrients in fungus squares
Can
capture mind worms
Cannot
use free market economy
The
Lord's Beleivers
+1
probe
-2
research
-1
planet
25%
bonus when attacking
Does
NO research until year 2110
May
not use Knowledge value in social engineering
Peacekeeping
Forces
-1
efficiency
Extra
talent for every four citizens
May
exceed HAB complex requirements by two
Receives
double votes in elections for planetary governer and supreme leader
Want to know what these numbers mean? Go to the Key
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