Reference

The Factions
The following factions are available in the game:


The University of Planet

+2 research
-2 probe
Free network node at every base
One free technology at the start of the game
Extra drone required for every four citizens
May not use Fundamentalist policies

 

 

The Human Hive

+1 growth
+1 industry
-2 economy
Free perimeter defense at each base
May not use democratic policies

 

 

Morgan Industries

+1 economy
-1 support
Treaties, pacts, and loans have greater value
Begins with 100 extra credits
N
eeds HAB complex for bases to exceed size 4
May not use planned economics


Spartan Federation

+2 morale
+1 police
-1 industry
Prototypes do not cost extra
May not use wealth value in Social Engineering




Gaia's Stepdaughters

+1 planet
+2 efficiency
-1 morale
-1 police
+1 nutrients in fungus squares
Can capture mind worms
Cannot use free market economy



The Lord's Beleivers

+1 probe
-2 research
-1 planet
25% bonus when attacking
Does NO research until year 2110
May not use Knowledge value in social engineering



Peacekeeping Forces

-1 efficiency
Extra talent for every four citizens
May exceed HAB complex requirements by two
Receives double votes in elections for planetary governer and supreme leader





Want to know what these numbers mean? Go to the Key

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