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Social
Engineering
The
following social engineering choices can be made:
Politics
- Frontier:
No modifiers
- Police
State: +2 Police, +2 Support, -2 Efficiency (prerequisite
Doctrine: Loyalty)
- Democratic:
+2 Efficiency, +2 Growth, -2 Planet (prerequisite Ethical Calculus)
- Fundamentalist:
+1 Morale, +2 Probe, -2 Research (prerequisite Secrets of the
Human Brain)
Economics
- Simple:
No modifiers
- Free
market: +2 Economy, -3 Planet, -5 Police (prerequisite Industrial
Economics)
- Planned:
+2 Growth, +1 Industry, -2 Efficiency (prerequisite Planetary
Networks)
- Green:
+2 Planet, +2 Efficiency, -2 Growth (prerequisite Centauri Empathy)
Values
- Survival:
No modifiers
- Power:
+2 Morale, +2 Support, -2 Industry (prerequisite Advanced Military
Algorithms)
- Knowledge:
+2 Research, +1 Efficiency, -2 Probe (prerequisite Cyberethics)
- Wealth:
+1 Industry, +1 Economy, -2 Morale (prerequisite Industrial
Automation)
Future
Society
- None:
No modifiers
- Cybernetic:
+2 Efficiency, +2 Planet, +2 Research, -3 Police (prerequisite
Digital Sentience)
- Eudaimonic:
+2 Growth, +2 Economy, +2 Industry, -2 Morale (prerequisite
Eudaimonia)
- Thought
Control: +2 Police, +2 Morale, +2 Probe, -3 Support (prerequisite
The Will to Power)
Want
to know what those values mean? Check out the Key.
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